UPDATE: The new Call of Duty Black Ops: Cold War patch notes have been released today by Treyarch, confirming all the latest changes to the game across all compatible platforms.

The full details regarding this week’s Black Ops Cold War updates can be found below:



  • Assault Rifles

  • Submachine Guns

    • Submachine Gun Alpha

      • Reduced base effective damage range by 33% (15.24m to 10.16m).

      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)

      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)

  • Tactical Rifles

    • M16

      • Reduced max damage range by 15% (25.4m to 21.59m).

      • Increased sprint to fire time.

      • Slightly slowed move speed while firing.

      • Slightly increased delay between bursts.

      • Rebalanced fire rate bonuses on barrel attachments.

      • Slightly reduced effectiveness of laser attachments.

    • Tactical Rifle Charlie

      • Reduced max damage range by 20% (38.1m to 30.48m).

      • Increased sprint to fire time.

      • Slightly slowed move speed while firing.

      • Slightly increased delay between bursts.

      • Rebalanced fire rate bonuses on barrel attachments.

      • Slightly reduced effectiveness of laser attachments.

    • Type 63

    • DMR 14

  • Light Machine Guns

  • Sniper Rifles (All)

    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.

    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.

    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.

  • Pistols

    • Magnum

      • Slightly improved fire rate.

      • Improved max damage range.

      • Improved visibility while firing after the first shot.

  • Shotguns


Game Modes

  • Hardcore

  • Search & Destroy

  • Free-For-All

  • CDL Hardpoint

  • Combined Arms

  • Spawns

  • Custom Games



  • Combat Bow

  • Care Package

  • Sentry Turret

  • Napalm Strike

  • Air Patrol

  • Artillery

  • Cruise Missile

  • War Machine

  • Attack Helicopter

    • Increased cost from 4,000 to 4,500.

    • Increased damage from 50 to 75 per bullet.

    • Increased health from 4,500 to 5,000.

    • Decreased the duration of the screen shake from bullet impacts.

    • Reduced the amount of time the helicopter will stay in one place before relocating.

  • VTOL Escort

    • Reduced cost from 8,500 to 8,000.

    • Increased turret burst length and reduced cooldown time.

  • Chopper Gunner

    • Increased cost from 6,000 to 6,500.

    • Reduced the movement on the gun when firing.








Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.

  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.



  • General

    • Fixed a crash that could occur during intro sequences of a Multiplayer match.

    • Fixed a crash that could occur when using Weapons/Ammo Caches.

    • Fixed multiple rare crashes that could occur while the player was downed.

    • Fixed a rare crash that could occur when pinging a downed friendly player.

    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.

    • Fixed a rare crash that could occur when firing a locked-on missile.

    • Fixed a rare crash that could occur in Search and Destroy.

    • Added various stability fixes.

  • Scorestreaks

    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.

    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.

    • Fixed a rare crash that could occur when using the Cruise Missile.

    • Fixed a rare crash related to Scorestreak score aggregation.

  • Progression

  • Vehicles

  • Equipment

  • Field Upgrades

  • Killcam

  • Perks


Misc. Fixes

  • UI

    • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.

    • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.

    • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.

  • Progression

  • Gunsmith

  • Vehicles




  • Improved general zombie pathing.

  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.

  • Closed various exploitable locations where the player could leave the intended play space.



  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.

  • Fixed a crash that could occur when picking up Perk cans.

  • Added various stability fixes.


Bug Fixes

  • Perks

  • Field Upgrades

  • Weapons

    • Addressed an issue that prevented attachments from applying to certain weapons.

    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.

    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.

    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.

  • Progression

    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.

    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.

    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.

    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.

  • HUD

    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.

    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.

    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.

  • Visuals

  • Loot

  • Host Migration

    • Addressed various issues which sometimes caused host migration to fail.

    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.

  • Gunsmith

  • Mystery Box

    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.

    • Addressed a rare issue that caused the Mystery Box to remain open after use.

  • Equipment

  • Sensitivity

  • Dead Ops Arcade 3

    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.

    • Addressed an issue that caused enemies to spawn on top of players.

    • Addressed an issue where the player would see placeholder text before the opening cutscene played.

  • Onslaught







Bug Fixes

  • Progression

    • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.

    • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.

    • Addressed an issue where a Challenge’s description could overlap with other text.

  • Camos

    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.

    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.

    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.

  • Attachments

    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.

    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.

    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.

    • Reticles

    • Addressed an issue where reticles could appear upside-down.

  • Cosmetics

  • Operators

  • UI

    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.

    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.



Bug Fixes

  • Progression

  • Main Menu

  • Settings

    • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.

    • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.

    • Updated the description of “Field of View” options in the Settings menu.

  • Friends List

  • Fireteam: Dirty Bomb

    • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.

    • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.

    • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.

  • Aspect Ratio



Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.


  • Controllers

  • Progression

    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.

    • Some visual issues can occur during the level-up sequence.

    • Friends’ level icons are not displayed until the player accesses the menu of any game mode.

  • Splitscreen

  • Combat Record

  • Fireteam: Dirty Bomb

    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.

    • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.

  • Parties / Friend List

    • Party leaders may receive “You left the party” after bringing their party back out to the main menu.

    • Players are able to “Quick Join” a player that is marked as Offline.

  • Calling Cards

  • Scorestreaks

  • Chat



  • Various stability issues currently being investigated.

  • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed.

  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.

  • The camera in Theater cannot be rotated with the mouse.


Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.

  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

A new Call of Duty Black Ops: Cold War update is out now across all compatible platforms, including PS4, PS5, Xbox One and Xbox Series consoles.

And while we don’t know exactly what has changed with this latest build, developers Treyarch has promised they will be offering answers.

Official patch notes are set to be shared soon by the Cold War team, which will confirm all the changes made to the game since launch.

A message from Treyarch confirms: “Launch week patch notes incoming soon! Keep an eye out for details on everything we’ve updated and fixed since launch.”

Meanwhile, today’s update weighs in at slightly different sizes, depending on which platform you’re playing on.

The highest download size is around 15GB, but this could change if more patches are released today.

There’s plenty of changes gamers are looking for following the launch of the latest Call of Duty game.

One user writes: “Hopefully weapon tuning…and crash fixes, being able to see what you unlock after game, hit reg, upside down reticles, rank actually tracking, launchers killing people, why no negatives to perk greed, zombies glitch fixes.

“And do something with this god awful aim assist, I’m probably a below-average player and it’s terribly strong…so strong my aim almost gets a sticky feeling on an enemy and I end up pushing the stick too hard left or right to get more precise aim and overshoot every time.

“Or when two enemies are close I know I’m done because aim doesn’t know who it wants to lock onto.”

The mystery of what has changed should be revealed very soon after Treyarch release the latest patch notes for all players to read through.

The Cold War team are also gearing up for a big release next week with the launch of the Nuketown map across all platforms.

Nuketown ’84 is set to drop on November 24, with Tuesday the usual day for big Call of Duty updates to be released.

And before that happens, Treyarch has launched a free bundle based on the iconic Black Ops map.

A message from Treyarch confirming how to claim it reveals: “As a special thank you to everyone who played Black Ops Cold War since its release, every player who logged in from when the game launched on November 13 to 10 a.m. PT on November 20 will automatically receive the Nuketown Weapon Bundle.

“You’ll find all its items waiting for you in-game by November 20 at 12 p.m. PT, well ahead of Nuketown ’84’s debut on November 24.

“The Nuketown Weapon Bundle will also be included with every purchase of Call of Duty: Black Ops Cold War from now until December 4 at 2 a.m. PT, making this Black Friday season a great time to jump into the next generation of global combat if you have yet to experience it.

“So long as you log in and play the game before December 4, you’ll receive this bundle on top of any edition-specific rewards included with your purchase.”