It won’t be long before Android and iOS gamers are downloading PUBG Mobile update 0.16.0 from Tencent.
The new patch is scheduled to go live later this week and includes a ton of new features and changes.
As always, the new download has a scheduled release date but the time it is released will change depending on where you live.
The good news is that we already know what will be included in the new PUBG Mobile update.
And we also know when to expect its arrival on the Google and Apple App Stores.
WHEN IS THE NEW PUBG MOBILE UPDATE RELEASE DATE?
Tencent has confirmed that PUBG Mobile update 0.16.0 will be released on Wednesday, December 11, 2019.
And the good news is that Tencent will not need to take the game servers offline for maintenance, meaning there will be less disruption.
We don’t have an exact time fans can expect the new download to go live but we would expect things to start kicking off at around 2am, GMT.
As mentioned above, it will matter what timezone you’re in when it comes to when the new download is launched.
And it should also be noted that Tencent is warning that you will need an extra 670MB of space on your phone for this patch.
If you’re not able to download the new update for some time, it may lead to you being unable to play with those who have.
Here’s an update from Tencent, who confirms: “The new Update for 0.16.0 will be available starting December 11th; the server will not be taken offline for this update.
“This update requires approximately 0.67 GB of storage space on Android and iOS for users who have installed the older version.
“Players on different patches will be unable to invite one another, so please update as soon as possible after the release.”
PUBG MOBILE PATCH NOTES
Tencent has released the patch notes for update 0.16.0 early and means we know what’s being planned for December 11.
The two main changes the dev team wants you to know about is the launch of the new Winter Festival, Classic Mode changes, and the arrival EvoGround mode: RageGear.
As beta players will already know, EvoGround Mode is vehicular based and requires players to destroy each other to win.
Players are divided into two teams and randomly assigned as the driver or shooters. The aim of the game is to destroy enemy vehicles to win.
Each vehicle is installed with powerful weapons, including the mounted Gatling, mounted Shotgun, and mounted RPG.
The Driver also gets to fire weapons while driving the vehicle and both players will get the chance to unlock exclusive items.
There is also the RageGear -TDM mode, which includes destroying an enemy vehicle for 1 point. The team that achieves the target score first wins.
And Pick Up mode, which focuses on teams collecting Point Crates to win.
There’s also a ton of other changes being made to the game, which can be found in the patch notes below:
Classic Mode – Snow Paradise:
Players have a chance to enter Snow Paradise, when queuing for Erangel in Classic mode
Once players enter the match, they will be able to take cable cars on snow mountains and play freestyle snowboarding.
3. EvoGround – Loadout:
Added a Loadout feature. Players can now enter the Armory system from the Team Deathmatch Selection screen and access the Inventory screen to edit the weapon and items they bring into the match. Loadouts can be switched freely when entering Team Deathmatch and when respawning.
The variety of weapons that you can use in the loadout increases along with your Evo Level. Each firearm has its own mastery level, which players can raise to unlock more attachments.
The firearms, ammo and other resources that are generated at the spawn point in the Team Deathmatch map will be removed. By default, all firearms that are dropped when an enemy is killed in Team Deathmatch will have all attachments.
4. TPP Update:
A button to switch to FPP has been added to TPP in Classic, Arcade and Training grounds.
Tap the button to switch to FPP even while inside a TPP match.
The button can be moved and even be disabled in settings.
5. Classic mode – Healing while moving:
Medical items that players can use while moving include: Med Kits, Painkillers, Energy Drinks, Bandages, First Aid Kits, Adrenaline Syringes and some consumables from other modes.
Movement speed will be reduced while using consumables.
6. Classic mode – Healing continuously:
7. Backpack Ornament:
Same ornament is used for Level 1, 2 and 3 backpacks of the same type. –
Ornaments sway naturally after they are hung on a backpack.
8. Spectator tier restrictions:
9. Friendly fire kill restrictions:
Players can choose to prevent the teammate who knocks them out or kills them, from picking up their items in Death Crates.
Report a teammate for friendly fire to stop the responsible teammate from performing further actions during the current match.
10. Slide settings:
Added a sliding setting feature.
The sliding feature can be enabled/disabled in Settings.
Once it is disabled, sliding will not be triggered in Team Deathmatch the actions of Classic mode will be maintained.
11. Theme Gallery:
The Gallery will display resources from the last 2 seasons to make it easier for players to collect and search for things.
Players will receive a reward once they collect all items in the Theme Gallery.
12. Playing again after the match is done:
After solo players complete a match, they can invite their teammates to play another game.
Those who accept the invitation will return to the Lobby automatically and team up with the player.
13. Adding friends after the match is done:
After completing a match, players can tap and use the Invite Friend feature under their own Avatar in the results page.
When the invite friend feature is used, teammates will see the invitations sent by players.
Teammates can directly add players as a friend without waiting for the player to verify it again.
14. Auto-Buffering features:
Enable the auto-buffering feature in Settings to automatically detect the combat frame rate.
If the frame rate is too low, it will help players lower the graphics quality of the match for smooth combat experience.
16. Pack download reward: