Don’t forget to use hashtag #ShibAMA to spread the word on social media in regards to
@Shibtoken’s first Twitter Spaces AMA with @davidgokhshtein ,and team!
When: December 29th, at 6PM PST.
ShibArmy is developed by the Shib team to create a decentralized online virtual reality game platform that integrates characters, props, and life storylines into a virtual social world where players can purchase weapons, armor, props, and gems. ShibArmy is a metaverse and NFT project, and all the benefits of ShibArmy will be presented in the form of ShibArmy, a native in-game token.
The ShibArmy game ecology combines strategy, collection and development, and other gameplay, with strong gameplay. It is also the main body of NFT meta-universe ecology at the current stage. ShibArmy uses the game as a diversion to create traffic for ShibArmy in the early stage, give the token real circulation value, open up the transaction channel between users and the platform, provide broader traffic support for ShibArmy ecology 2.0, and therefore build the consensus base of ShibArmy.
With the technical support of Binance Smart Chain, ShibArmy virtual life blockchain game system has the characteristics of decentralization, transparency and pass incentive. ShibArmy has rapidly gathered a large group of international top blockchain talents, aiming to take the gamefi industry as chance, creating a borderless entertainment world and creates an unprecedented entertainment experience for global users.
NFT, non-homogenized tokens. They are unique, non-splittable Tokens, such as Tokenized game props, tickets, artwork, etc. NFT is based on the ERC721 standard, and later the ERC1155 protocol, which means that each ID represents not a single asset, but a class of assets, allowing multiple tokens to be created in bulk at once. In general, a non-homogenized token is a unique digital asset. Assets like bitcoins are fungible, meaning that all bitcoins are identical and interchangeable.
Currently, we can now clearly see that the main application areas for NFT include games, art, domain names, collectibles, virtual assets, and real asset pass-through (STO), with art and games in particular receiving a lot of attention in the market.
In the Internet world created by the metaverse, people are both participants and creators. The experience of virtual games that people have now is incomparable to the unparalleled excitement and great explosive power brought by the metaverse at that time. In the future, with the continuous development of VR and AR technologies and the support of blockchain technology for transactions, this blockchain-based decentralized platform is expected to move from a certain gaming crowd to a larger audience. In the crowd, the line between reality and gaming will become more blurred, and virtual will become closer to reality.
With the current technology, the most likely way to realize the metaverse concept is through games. ShibArmy is using existing technologies and the metaverse community concept of the Virtual Life blockchain game to build its own metaverse model. ShibArmy is using the existing technology and the concept of virtual life blockchain game metaverse community to build its own metaverse model.
The metaverse game ecosystem creates game worlds that allow gamers to use specific blockchain assets in each game of the game multiverse, a virtual world that is truly owned by the user, who has full control over the content environment and applications they create, ranging from any static 3D scene to more interactive applications or games.
At the same time, the ShibArmy metaverse gaming ecosystem is dedicated to build a deeply immersive virtual world in which players can collaboratively create virtual worlds and games without the need for central authority management, disrupting existing game makers, and allowing players to build, own and monetize gaming experiences in the blockchain using the platform’s utility token, ShibArmy.